After my survey had been online for a while, I gathered up my results and had a look at what people had to say. I was quite pleased with most of the responses that I got, while a few of them didn't feel expanded enough for them to be very useful overall.
I decided to ask for basic age ranges as I felt that finding out this information would help me to find out the target audience that I was working with. Finding this out will assist me later on.
I made this question a multiple choice question that allowed people to pick more than one response, this was because I felt as though I could understand different people's opinions and views based on the results I received.
Initially, I wasn't going to include a question like this; however, as I was trying to come up with different ideas for my character, I found myself struggling to decide. I thought that by listening to what others had to say, it would help me come to a final decision.
As I was also wanting to hear the respondents' opinions, I decided to input this question. It gave them a chance to express their thoughts more, rather than just picking an answer.
This question is slightly similar to Q2, as it allows respondents to give their opinion after choosing an answer.
For this question, I gave people the chance to elaborate on the answer they chose in the previous question. I did this as I wanted to know why people decided to choose that specific answer; some people elaborated a lot and I found it really helpful.
For my last question, I chose to ask something that seemed out of the ordinary, considering the rest of my survey; however, I plan to use the results from this to develop my character further in the synopsis I plan to write.
- What type of research did you do?
For this project, I did a mixture of qualitative and quantitative research. While most of my questions required the respondent to choose an answer, I also added a section on the majority of the questions that would allow them to express their opinion further. I did this in order to hear their opinions as much as possible.
- What type of information did you gather?
I gathered a few different types of information from my survey. I first asked for the respondent's age; this enabled me to match up the ages with the answers chosen, allowing me to see if there was a correlation between those within the same age range.
I then went on to ask questions that were based around character design and creation. Questions such as people's preferred gender of protagonist and whether or not they thought that a character's clothing should reflect their personality allowed me to expand on my own thoughts and ideas. Asking what the respondent thought constituted to a good character design was very helpful as the responses gave me something to think about when I was creating my character synopsis. The responses I gained from this question allowed me to think about my character in a more complex way where backstory and personality were concerned.
For Q5, I decided to question whether subtle, drastic, or both kinds of character development would benefit a character more; then went on to ask my respondents to elaborate on their choices in Q6. Giving them a chance to elaborate further on the subject turned out to be very helpful, as their thoughts were all different and it gave me a lot to think about.
My final question seems very out of place when taking in the rest of my survey; however, I added it in intentionally. While I'm not creating a game concept to go along with my character synopsis and design, I feel as though I need to understand the setting that my character will be coming from. As I was thinking about a dystopian setting for my character, I felt as though asking what people thought they would experience in such a setting would be beneficial upon finishing my synopsis and design.
- Who was your target audience? Why?
Initially, I didn't have a set target audience. I wasn't sure of which ages it would appeal to; however, I eventually settled on ages 16 and over being my main target audience. This is because a lot of the people that I know that are between the ages of 16 and 30 that are really into video games and animation; therefore, I thought that it would be a good audience to target my survey and final piece towards.
- How could these results help to improve your work?
The information that I gained from my survey will help me in many areas of my final project. The input and opinions that I received from those that responded will be taken into consideration while I create the final design for my character, as well as while I polish up my character's synopsis.
- Look at your results; what do they say?
My results tell me that 64% of respondents were between the ages of 19 and 24; this enabled me to see that this was the main target audience that I should focus on.
73% of people agreed that personality, clothing choices and facial expressions were all important for a good character design, while the remaining 27% offered other thoughts that they believe are also important, such as poses, backstory and traits that a character has.
82% of respondents agreed that a character's clothing choices should reflect their personality, along with offering their own thoughts on what else should be considered, such as a character's backstory and upbringing, which could also have an effect on how they dress.
73% of people that took my survey think that a balance of both subtle and drastic development benefit a character, allowing them to grow throughout the plot.
Finally, from my last question, 55% of people think that heavy character interaction is important in a dystopian style game.
These result were extremely helpful to me, as they allowed me to clearly see what others thought; I was also able to see the different opinions of those taking my survey, thanks to the open questions I asked, as well as the questions where I gave the option for people to add in their own thoughts and opinions.
- Summarise the process and evaluate what impact it will have on your work.
Overall, I have found that the majority of people that took my survey were between the ages of 19 and 24; I have also found that people don't seem to think it matters if my character is male, female, or anything else. On top of this, I found that most of my respondents think that facial expressions, personality and clothing all contribute when creating a good character design. More than half of the people that took my survey agreed that a character's clothing choice should reflect personality; they also agreed that both subtle and drastic development is important for a character. With these results, I aim to take a look at the ideas that I already have and expand upon them. By doing this, I hope to create my work to he highest standard I can manage.
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